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陈冲
fc-minigame
Commits
aba1225d
Commit
aba1225d
authored
Jun 05, 2026
by
陈冲
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feat: 添加game1,game6大屏音乐及H5音效
parent
0638a2a7
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19 changed files
with
219 additions
and
48 deletions
+219
-48
321go.mp3
frontend-h5/src/assets/images/321go.mp3
+0
-0
game6_1.mp3
frontend-h5/src/assets/images/game6_1.mp3
+0
-0
game6_2.mp3
frontend-h5/src/assets/images/game6_2.mp3
+0
-0
game6_3.mp3
frontend-h5/src/assets/images/game6_3.mp3
+0
-0
music.ts
frontend-h5/src/commons/music.ts
+106
-16
MobileStage.vue
frontend-h5/src/components/MobileStage.vue
+4
-0
Game.vue
frontend-h5/src/pages/game1/Game.vue
+1
-2
Game.vue
frontend-h5/src/pages/game6/Game.vue
+9
-2
LoadingView.vue
frontend-h5/src/pages/game6/views/LoadingView.vue
+1
-10
PlayingView.vue
frontend-h5/src/pages/game6/views/PlayingView.vue
+2
-2
ScoreView.vue
frontend-h5/src/pages/game6/views/ScoreView.vue
+2
-2
321go.mp3
frontend-large/src/assets/images/321go.mp3
+0
-0
game6.mp3
frontend-large/src/assets/images/game6.mp3
+0
-0
music.ts
frontend-large/src/commons/music.ts
+85
-3
DesignStage.vue
frontend-large/src/components/DesignStage.vue
+3
-0
Login.vue
frontend-large/src/components/Login.vue
+0
-3
Main.vue
frontend-large/src/pages/Main.vue
+1
-1
Game.vue
frontend-large/src/pages/game1/Game.vue
+2
-3
Game.vue
frontend-large/src/pages/game6/Game.vue
+3
-4
No files found.
frontend-h5/src/assets/images/321go.mp3
0 → 100644
View file @
aba1225d
File added
frontend-h5/src/assets/images/game6_1.mp3
0 → 100644
View file @
aba1225d
File added
frontend-h5/src/assets/images/game6_2.mp3
0 → 100644
View file @
aba1225d
File added
frontend-h5/src/assets/images/game6_3.mp3
0 → 100644
View file @
aba1225d
File added
frontend-h5/src/commons/music.ts
View file @
aba1225d
import
game1MusicUrl
from
'@/assets/images/game1.mp3'
import
game1MusicUrl
from
'@/assets/images/game1.mp3'
import
game6Music1Url
from
'@/assets/images/game6_1.mp3'
import
game6Music2Url
from
'@/assets/images/game6_2.mp3'
import
game6Music3Url
from
'@/assets/images/game6_3.mp3'
import
go321
from
'@/assets/images/321go.mp3'
let
backgroundMusic
:
HTMLAudioElement
|
null
=
null
function
getBackgroundMusic
()
{
const
effectTemplates
=
new
Map
<
string
,
HTMLAudioElement
>
()
if
(
!
backgroundMusic
)
{
const
playingEffects
=
new
Set
<
HTMLAudioElement
>
()
backgroundMusic
=
new
Audio
(
game1MusicUrl
)
let
pendingPlay
=
false
backgroundMusic
.
loop
=
true
let
pendingRetry
:
(()
=>
void
)
|
null
=
null
backgroundMusic
.
preload
=
'auto'
backgroundMusic
.
volume
=
0.6
function
getEffectTemplate
(
music
:
string
)
{
backgroundMusic
.
load
()
let
template
=
effectTemplates
.
get
(
music
)
if
(
!
template
)
{
template
=
new
Audio
(
music
)
template
.
loop
=
false
template
.
preload
=
'auto'
template
.
volume
=
0.6
template
.
load
()
effectTemplates
.
set
(
music
,
template
)
}
}
return
backgroundMusic
return
template
}
}
export
async
function
playGame1Music
()
{
function
releaseEffect
(
audio
:
HTMLAudioElement
)
{
const
audio
=
getBackgroundMusic
()
audio
.
pause
()
audio
.
removeAttribute
(
'src'
)
audio
.
load
()
playingEffects
.
delete
(
audio
)
}
function
clearPendingRetry
()
{
if
(
pendingRetry
)
{
window
.
removeEventListener
(
'pointerdown'
,
pendingRetry
)
window
.
removeEventListener
(
'keydown'
,
pendingRetry
)
pendingRetry
=
null
}
pendingPlay
=
false
}
function
setPendingRetry
(
retry
:
()
=>
void
)
{
clearPendingRetry
()
pendingPlay
=
true
pendingRetry
=
retry
window
.
addEventListener
(
'pointerdown'
,
retry
,
{
once
:
true
})
window
.
addEventListener
(
'keydown'
,
retry
,
{
once
:
true
})
}
async
function
playEffect
(
music
:
string
,
retry
:
()
=>
void
)
{
const
audio
=
getEffectTemplate
(
music
).
cloneNode
(
true
)
as
HTMLAudioElement
audio
.
loop
=
false
audio
.
volume
=
0.6
playingEffects
.
add
(
audio
)
const
release
=
()
=>
releaseEffect
(
audio
)
audio
.
addEventListener
(
'ended'
,
release
,
{
once
:
true
})
audio
.
addEventListener
(
'error'
,
release
,
{
once
:
true
})
try
{
try
{
await
audio
.
play
()
await
audio
.
play
()
window
.
removeEventListener
(
'pointerdown'
,
playGame1Music
)
if
(
pendingRetry
===
retry
)
{
window
.
removeEventListener
(
'keydown'
,
playGame1Music
)
clearPendingRetry
()
}
}
catch
{
}
catch
{
window
.
addEventListener
(
'pointerdown'
,
playGame1Music
,
{
once
:
true
})
releaseEffect
(
audio
)
window
.
addEventListener
(
'keydown'
,
playGame1Music
,
{
once
:
true
})
if
(
!
pendingPlay
)
{
setPendingRetry
(
retry
)
}
}
}
function
stopEffects
()
{
clearPendingRetry
()
for
(
const
audio
of
playingEffects
)
{
releaseEffect
(
audio
)
}
}
playingEffects
.
clear
()
}
export
async
function
playGame1Music
()
{
await
playEffect
(
game1MusicUrl
,
playGame1Music
)
}
}
export
function
stopGame1Music
()
{
export
function
stopGame1Music
()
{
window
.
removeEventListener
(
'pointerdown'
,
playGame1Music
)
window
.
removeEventListener
(
'pointerdown'
,
playGame1Music
)
window
.
removeEventListener
(
'keydown'
,
playGame1Music
)
window
.
removeEventListener
(
'keydown'
,
playGame1Music
)
backgroundMusic
?.
pause
()
stopEffects
()
}
export
async
function
playCountdownMusic
()
{
await
playEffect
(
go321
,
playCountdownMusic
)
}
export
function
stopCountdownMusic
()
{
window
.
removeEventListener
(
'pointerdown'
,
playCountdownMusic
)
window
.
removeEventListener
(
'keydown'
,
playCountdownMusic
)
stopEffects
()
}
/*
打地鼠击中爆炸6-1
打小白兔眩晕6-2
没打中6-3
*/
export
async
function
playGame6Music
(
index
:
number
)
{
let
arr
:
[
string
,
string
,
string
,
string
]
=
[
''
,
game6Music1Url
,
game6Music2Url
,
game6Music3Url
];
const
music
=
arr
[
index
]
if
(
!
music
)
{
return
}
const
retry
=
()
=>
{
playGame6Music
(
index
)
}
await
playEffect
(
music
,
retry
)
}
export
function
stopGame6Music
()
{
stopEffects
()
}
}
frontend-h5/src/components/MobileStage.vue
View file @
aba1225d
<
script
setup
lang=
"ts"
>
<
script
setup
lang=
"ts"
>
import
{
computed
,
onBeforeUnmount
,
onMounted
,
ref
}
from
'vue'
import
{
computed
,
onBeforeUnmount
,
onMounted
,
ref
}
from
'vue'
import
{
playCountdownMusic
,
stopCountdownMusic
}
from
'@/commons/music'
const
props
=
withDefaults
(
defineProps
<
{
const
props
=
withDefaults
(
defineProps
<
{
background
?:
string
background
?:
string
...
@@ -74,6 +75,7 @@ onMounted(() => {
...
@@ -74,6 +75,7 @@ onMounted(() => {
})
})
onBeforeUnmount
(()
=>
{
onBeforeUnmount
(()
=>
{
stopCountdown
()
window
.
removeEventListener
(
'resize'
,
updateScale
)
window
.
removeEventListener
(
'resize'
,
updateScale
)
window
.
visualViewport
?.
removeEventListener
(
'resize'
,
updateScale
)
window
.
visualViewport
?.
removeEventListener
(
'resize'
,
updateScale
)
})
})
...
@@ -106,6 +108,7 @@ const clearCountdown = () => {
...
@@ -106,6 +108,7 @@ const clearCountdown = () => {
}
}
const
stopCountdown
=
()
=>
{
const
stopCountdown
=
()
=>
{
clearCountdown
()
clearCountdown
()
stopCountdownMusic
()
countdownVisible
.
value
=
false
countdownVisible
.
value
=
false
gameCountdownVisible
.
value
=
false
gameCountdownVisible
.
value
=
false
countdownResolve
?.()
countdownResolve
?.()
...
@@ -113,6 +116,7 @@ const stopCountdown = () => {
...
@@ -113,6 +116,7 @@ const stopCountdown = () => {
}
}
const
startCountdown
=
(
startSeconds
=
3
)
=>
{
const
startCountdown
=
(
startSeconds
=
3
)
=>
{
stopCountdown
()
stopCountdown
()
playCountdownMusic
()
return
new
Promise
<
void
>
((
resolve
)
=>
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
countdownResolve
=
resolve
countdownResolve
=
resolve
...
...
frontend-h5/src/pages/game1/Game.vue
View file @
aba1225d
...
@@ -303,4 +303,4 @@ const showGameRuleHandler = () => {
...
@@ -303,4 +303,4 @@ const showGameRuleHandler = () => {
transform
:
scale
(
0.8
);
transform
:
scale
(
0.8
);
}
}
}
}
</
style
>
</
style
>
\ No newline at end of file
frontend-h5/src/pages/game6/Game.vue
View file @
aba1225d
...
@@ -6,7 +6,7 @@ import { useGameSocket, joinSharedRoom, sendGameMessage, userJoinStatus } from '
...
@@ -6,7 +6,7 @@ import { useGameSocket, joinSharedRoom, sendGameMessage, userJoinStatus } from '
import
LoadingView
from
'./views/LoadingView.vue'
import
LoadingView
from
'./views/LoadingView.vue'
import
PlayingView
from
'./views/PlayingView.vue'
import
PlayingView
from
'./views/PlayingView.vue'
import
{
$getWechat
}
from
'@/commons/utils.ts'
import
{
$getWechat
}
from
'@/commons/utils.ts'
import
{
playGame
1Music
}
from
'@/commons/music'
import
{
playGame
6Music
,
stopGame6Music
}
from
'@/commons/music'
;
type
GameView
=
'loading'
|
'playing'
type
GameView
=
'loading'
|
'playing'
type
RankPlayer
=
{
type
RankPlayer
=
{
...
@@ -181,7 +181,13 @@ const touchHandler = (scoreDelta: number) => {
...
@@ -181,7 +181,13 @@ const touchHandler = (scoreDelta: number) => {
const
nextTick
=
score
.
value
+
scoreDelta
const
nextTick
=
score
.
value
+
scoreDelta
score
.
value
=
nextTick
score
.
value
=
nextTick
submitScore
(
false
,
nextTick
)
submitScore
(
false
,
nextTick
)
playGame1Music
();
if
(
scoreDelta
==
5
)
{
playGame6Music
(
1
);
}
else
if
(
scoreDelta
==
-
3
)
{
playGame6Music
(
2
);
}
else
{
playGame6Music
(
3
);
}
}
}
if
(
wechat
)
{
if
(
wechat
)
{
...
@@ -240,6 +246,7 @@ onMounted(() => {
...
@@ -240,6 +246,7 @@ onMounted(() => {
onBeforeUnmount
(()
=>
{
onBeforeUnmount
(()
=>
{
_offSocketMessage
.
value
?.()
_offSocketMessage
.
value
?.()
stopGame6Music
()
if
(
guFrameTimer
)
{
if
(
guFrameTimer
)
{
window
.
clearTimeout
(
guFrameTimer
)
window
.
clearTimeout
(
guFrameTimer
)
}
}
...
...
frontend-h5/src/pages/game6/views/LoadingView.vue
View file @
aba1225d
...
@@ -21,16 +21,7 @@ onMounted(() => {
...
@@ -21,16 +21,7 @@ onMounted(() => {
<div
class=
"img-logo"
></div>
<div
class=
"img-logo"
></div>
<div
class=
"img-loadingbg1"
>
游戏等待开始倒计时60秒
</div>
<div
class=
"img-loadingbg1"
>
游戏等待开始倒计时60秒
</div>
<div
class=
"img-loadingbg2"
>
游戏即将开始 敬请期待
</div>
<div
class=
"img-loadingbg2"
>
游戏即将开始 敬请期待
</div>
<div
class=
"txt-bottom"
>
您已成功加入游戏
<br
/>
等待主持人开始
</div>
<div
class=
"txt-bottom"
v-if=
"userJoinStatus"
>
您已成功加入游戏
<br
/>
等待主持人开始
</div>
<!--
<div
class=
"img-title"
></div>
-->
<!--
<div
class=
"img-avatar"
:style=
"`background: url($
{avatar});border-radius:66px;width:132px;height:132px;`">
</div>
-->
<!--
<div
class=
"txt-nickname"
>
{{
nickname
}}
</div>
<div
class=
"txt-loading"
>
<label
v-if=
"userJoinStatus"
>
您已成功加入游戏等待主持人开始
</label>
<label
v-else
>
正在加入游戏...
</label>
</div>
-->
<!--
<div
class=
"bg-bottom"
></div>
-->
<!--
<div
class=
"loading-gu"
></div>
-->
</div>
</div>
</
template
>
</
template
>
...
...
frontend-h5/src/pages/game6/views/PlayingView.vue
View file @
aba1225d
...
@@ -288,10 +288,10 @@ onBeforeUnmount(() => {
...
@@ -288,10 +288,10 @@ onBeforeUnmount(() => {
width
:
750px
;
width
:
750px
;
height
:
600px
;
height
:
600px
;
row-gap
:
70px
;
row-gap
:
70px
;
top
:
560px
;
top
:
560px
;
display
:
grid
;
display
:
grid
;
grid-template-columns
:
repeat
(
3
,
1
fr
);
grid-template-columns
:
repeat
(
3
,
1
fr
);
grid-template-rows
:
repeat
(
3
,
1
fr
);
grid-template-rows
:
repeat
(
3
,
1
fr
);
place-items
:
center
;
place-items
:
center
;
>div
{
>div
{
...
...
frontend-h5/src/pages/game6/views/ScoreView.vue
View file @
aba1225d
<
script
setup
lang=
"ts"
>
<
!-- <
script setup lang="ts">
import { $getWechat } from '@/commons/utils';
import { $getWechat } from '@/commons/utils';
import { onMounted, ref } from 'vue';
import { onMounted, ref } from 'vue';
...
@@ -46,4 +46,4 @@ onMounted(() => {
...
@@ -46,4 +46,4 @@ onMounted(() => {
transform: translateX(-50%);
transform: translateX(-50%);
}
}
</
style
>
</style>
-->
frontend-large/src/assets/images/321go.mp3
0 → 100644
View file @
aba1225d
File added
frontend-large/src/assets/images/game6.mp3
0 → 100644
View file @
aba1225d
File added
frontend-large/src/commons/music.ts
View file @
aba1225d
import
game1MusicUrl
from
'@/assets/images/game1.mp3'
import
game1MusicUrl
from
'@/assets/images/game1.mp3'
import
game6MusicUrl
from
'@/assets/images/game6.mp3'
import
go321
from
'@/assets/images/321go.mp3'
let
backgroundMusic
:
HTMLAudioElement
|
null
=
null
let
backgroundMusic
:
HTMLAudioElement
|
null
=
null
let
countdownTemplate
:
HTMLAudioElement
|
null
=
null
let
pendingCountdownRetry
:
(()
=>
void
)
|
null
=
null
const
countdownAudios
=
new
Set
<
HTMLAudioElement
>
()
function
getBackgroundMusic
()
{
function
getBackgroundMusic
(
music
:
string
)
{
if
(
!
backgroundMusic
)
{
if
(
!
backgroundMusic
)
{
backgroundMusic
=
new
Audio
(
game1MusicUrl
)
backgroundMusic
=
new
Audio
(
music
)
backgroundMusic
.
loop
=
true
backgroundMusic
.
loop
=
true
backgroundMusic
.
preload
=
'auto'
backgroundMusic
.
preload
=
'auto'
backgroundMusic
.
volume
=
0.6
backgroundMusic
.
volume
=
0.6
...
@@ -15,7 +20,7 @@ function getBackgroundMusic() {
...
@@ -15,7 +20,7 @@ function getBackgroundMusic() {
}
}
export
async
function
playGame1Music
()
{
export
async
function
playGame1Music
()
{
const
audio
=
getBackgroundMusic
()
const
audio
=
getBackgroundMusic
(
game1MusicUrl
)
try
{
try
{
await
audio
.
play
()
await
audio
.
play
()
...
@@ -32,3 +37,80 @@ export function stopGame1Music() {
...
@@ -32,3 +37,80 @@ export function stopGame1Music() {
window
.
removeEventListener
(
'keydown'
,
playGame1Music
)
window
.
removeEventListener
(
'keydown'
,
playGame1Music
)
backgroundMusic
?.
pause
()
backgroundMusic
?.
pause
()
}
}
export
async
function
playGame6Music
()
{
const
audio
=
getBackgroundMusic
(
game6MusicUrl
)
try
{
await
audio
.
play
()
window
.
removeEventListener
(
'pointerdown'
,
playGame6Music
)
window
.
removeEventListener
(
'keydown'
,
playGame6Music
)
}
catch
{
window
.
addEventListener
(
'pointerdown'
,
playGame6Music
,
{
once
:
true
})
window
.
addEventListener
(
'keydown'
,
playGame6Music
,
{
once
:
true
})
}
}
export
function
stopGame6Music
()
{
window
.
removeEventListener
(
'pointerdown'
,
playGame6Music
)
window
.
removeEventListener
(
'keydown'
,
playGame6Music
)
backgroundMusic
?.
pause
()
}
function
getCountdownTemplate
()
{
if
(
!
countdownTemplate
)
{
countdownTemplate
=
new
Audio
(
go321
)
countdownTemplate
.
loop
=
false
countdownTemplate
.
preload
=
'auto'
countdownTemplate
.
volume
=
0.8
countdownTemplate
.
load
()
}
return
countdownTemplate
}
function
releaseCountdownAudio
(
audio
:
HTMLAudioElement
)
{
audio
.
pause
()
audio
.
removeAttribute
(
'src'
)
audio
.
load
()
countdownAudios
.
delete
(
audio
)
}
function
clearCountdownRetry
()
{
if
(
!
pendingCountdownRetry
)
return
window
.
removeEventListener
(
'pointerdown'
,
pendingCountdownRetry
)
window
.
removeEventListener
(
'keydown'
,
pendingCountdownRetry
)
pendingCountdownRetry
=
null
}
export
async
function
playCountdownMusic
()
{
const
audio
=
getCountdownTemplate
().
cloneNode
(
true
)
as
HTMLAudioElement
audio
.
loop
=
false
audio
.
volume
=
0.8
countdownAudios
.
add
(
audio
)
const
release
=
()
=>
releaseCountdownAudio
(
audio
)
audio
.
addEventListener
(
'ended'
,
release
,
{
once
:
true
})
audio
.
addEventListener
(
'error'
,
release
,
{
once
:
true
})
try
{
await
audio
.
play
()
clearCountdownRetry
()
}
catch
{
releaseCountdownAudio
(
audio
)
if
(
pendingCountdownRetry
)
return
pendingCountdownRetry
=
()
=>
{
pendingCountdownRetry
=
null
void
playCountdownMusic
()
}
window
.
addEventListener
(
'pointerdown'
,
pendingCountdownRetry
,
{
once
:
true
})
window
.
addEventListener
(
'keydown'
,
pendingCountdownRetry
,
{
once
:
true
})
}
}
export
function
stopCountdownMusic
()
{
clearCountdownRetry
()
countdownAudios
.
forEach
(
releaseCountdownAudio
)
}
frontend-large/src/components/DesignStage.vue
View file @
aba1225d
<
script
setup
lang=
"ts"
>
<
script
setup
lang=
"ts"
>
import
{
computed
,
onBeforeUnmount
,
onMounted
,
ref
}
from
'vue'
import
{
computed
,
onBeforeUnmount
,
onMounted
,
ref
}
from
'vue'
import
{
playCountdownMusic
,
stopCountdownMusic
}
from
'@/commons/music'
const
props
=
withDefaults
(
defineProps
<
{
const
props
=
withDefaults
(
defineProps
<
{
width
?:
number
width
?:
number
...
@@ -45,6 +46,7 @@ const clearCountdown = () => {
...
@@ -45,6 +46,7 @@ const clearCountdown = () => {
const
stopCountdown
=
()
=>
{
const
stopCountdown
=
()
=>
{
clearCountdown
()
clearCountdown
()
stopCountdownMusic
()
countdownVisible
.
value
=
false
countdownVisible
.
value
=
false
gameCountdownVisible
.
value
=
false
gameCountdownVisible
.
value
=
false
countdownResolve
?.()
countdownResolve
?.()
...
@@ -53,6 +55,7 @@ const stopCountdown = () => {
...
@@ -53,6 +55,7 @@ const stopCountdown = () => {
const
startCountdown
=
(
startSeconds
=
3
,
gameSeconds
=
60
)
=>
{
const
startCountdown
=
(
startSeconds
=
3
,
gameSeconds
=
60
)
=>
{
stopCountdown
()
stopCountdown
()
void
playCountdownMusic
()
return
new
Promise
<
void
>
((
resolve
)
=>
{
return
new
Promise
<
void
>
((
resolve
)
=>
{
countdownResolve
=
resolve
countdownResolve
=
resolve
...
...
frontend-large/src/
page
s/Login.vue
→
frontend-large/src/
component
s/Login.vue
View file @
aba1225d
...
@@ -2,7 +2,6 @@
...
@@ -2,7 +2,6 @@
import
{
$save
}
from
'@/commons/utils.ts'
;
import
{
$save
}
from
'@/commons/utils.ts'
;
import
{
onMounted
,
ref
}
from
'vue'
import
{
onMounted
,
ref
}
from
'vue'
import
{
useRouter
}
from
'vue-router'
import
{
useRouter
}
from
'vue-router'
// import { playGame1Music } from '@/commons/music'
const
emit
=
defineEmits
<
{
const
emit
=
defineEmits
<
{
loginSuccess
:
[]
loginSuccess
:
[]
...
@@ -32,7 +31,6 @@ async function login() {
...
@@ -32,7 +31,6 @@ async function login() {
}
}
const
loginHandler
=
async
()
=>
{
const
loginHandler
=
async
()
=>
{
// playGame1Music()
const
{
state
,
msg
,
data
}
=
await
login
()
const
{
state
,
msg
,
data
}
=
await
login
()
if
(
state
===
0
)
{
if
(
state
===
0
)
{
...
@@ -46,7 +44,6 @@ const loginHandler = async () => {
...
@@ -46,7 +44,6 @@ const loginHandler = async () => {
}
}
onMounted
(()
=>
{
onMounted
(()
=>
{
// playGame1Music()
})
})
</
script
>
</
script
>
...
...
frontend-large/src/pages/Main.vue
View file @
aba1225d
...
@@ -3,7 +3,7 @@ import { cssAssetUrl } from '@/commons/assets.ts';
...
@@ -3,7 +3,7 @@ import { cssAssetUrl } from '@/commons/assets.ts';
import
{
$read
}
from
'@/commons/utils'
;
import
{
$read
}
from
'@/commons/utils'
;
import
router
from
'@/router'
;
import
router
from
'@/router'
;
import
{
ref
}
from
'vue'
;
import
{
ref
}
from
'vue'
;
import
Login
from
'./Login.vue'
;
import
Login
from
'.
./components
/Login.vue'
;
const
imageUrls
=
{
const
imageUrls
=
{
bg1
:
cssAssetUrl
(
'main-bg1.png'
),
bg1
:
cssAssetUrl
(
'main-bg1.png'
),
...
...
frontend-large/src/pages/game1/Game.vue
View file @
aba1225d
...
@@ -6,7 +6,7 @@ import Rank1 from './views/Rank1View.vue'
...
@@ -6,7 +6,7 @@ import Rank1 from './views/Rank1View.vue'
import
Rank2
from
'./views/Rank2View.vue'
import
Rank2
from
'./views/Rank2View.vue'
import
{
useAdminGameSocket
}
from
'@/composables/useAdminGameSocket'
import
{
useAdminGameSocket
}
from
'@/composables/useAdminGameSocket'
import
type
Player
from
'@/commons/player.ts'
import
type
Player
from
'@/commons/player.ts'
import
{
playGame1Music
}
from
'@/commons/music'
import
{
playGame1Music
,
stopGame1Music
}
from
'@/commons/music'
import
{
$remove_socket_storage
}
from
'@/commons/utils.ts'
import
{
$remove_socket_storage
}
from
'@/commons/utils.ts'
const
router
=
useRouter
()
const
router
=
useRouter
()
...
@@ -156,7 +156,6 @@ const startGameWithMusic = () => {
...
@@ -156,7 +156,6 @@ const startGameWithMusic = () => {
alert
(
'房间中没有玩家'
)
alert
(
'房间中没有玩家'
)
return
;
return
;
}
}
playGame1Music
()
startGame
()
startGame
()
}
}
...
@@ -167,7 +166,6 @@ const nextRound = () => {
...
@@ -167,7 +166,6 @@ const nextRound = () => {
}
}
const
nextRoundWithMusic
=
()
=>
{
const
nextRoundWithMusic
=
()
=>
{
playGame1Music
()
nextRound
()
nextRound
()
}
}
...
@@ -177,6 +175,7 @@ onMounted(() => {
...
@@ -177,6 +175,7 @@ onMounted(() => {
})
})
onUnmounted
(()
=>
{
onUnmounted
(()
=>
{
stopGame1Music
()
window
.
removeEventListener
(
'beforeunload'
,
confirmRefresh
)
window
.
removeEventListener
(
'beforeunload'
,
confirmRefresh
)
})
})
</
script
>
</
script
>
...
...
frontend-large/src/pages/game6/Game.vue
View file @
aba1225d
...
@@ -6,7 +6,7 @@ import Rank1 from './views/Rank1View.vue'
...
@@ -6,7 +6,7 @@ import Rank1 from './views/Rank1View.vue'
import
Rank2
from
'./views/Rank2View.vue'
import
Rank2
from
'./views/Rank2View.vue'
import
{
useAdminGameSocket
}
from
'@/composables/useAdminGameSocket'
import
{
useAdminGameSocket
}
from
'@/composables/useAdminGameSocket'
import
type
Player
from
'@/commons/player.ts'
import
type
Player
from
'@/commons/player.ts'
import
{
playGame
1
Music
}
from
'@/commons/music'
import
{
playGame
6Music
,
stopGame6
Music
}
from
'@/commons/music'
import
{
$remove_socket_storage
}
from
'@/commons/utils.ts'
import
{
$remove_socket_storage
}
from
'@/commons/utils.ts'
const
router
=
useRouter
()
const
router
=
useRouter
()
...
@@ -156,7 +156,6 @@ const startGameWithMusic = () => {
...
@@ -156,7 +156,6 @@ const startGameWithMusic = () => {
alert
(
'房间中没有玩家'
)
alert
(
'房间中没有玩家'
)
return
;
return
;
}
}
playGame1Music
()
startGame
()
startGame
()
}
}
...
@@ -167,16 +166,16 @@ const nextRound = () => {
...
@@ -167,16 +166,16 @@ const nextRound = () => {
}
}
const
nextRoundWithMusic
=
()
=>
{
const
nextRoundWithMusic
=
()
=>
{
playGame1Music
()
nextRound
()
nextRound
()
}
}
onMounted
(()
=>
{
onMounted
(()
=>
{
window
.
addEventListener
(
'beforeunload'
,
confirmRefresh
)
window
.
addEventListener
(
'beforeunload'
,
confirmRefresh
)
playGame
1
Music
()
playGame
6
Music
()
})
})
onUnmounted
(()
=>
{
onUnmounted
(()
=>
{
stopGame6Music
();
window
.
removeEventListener
(
'beforeunload'
,
confirmRefresh
)
window
.
removeEventListener
(
'beforeunload'
,
confirmRefresh
)
})
})
</
script
>
</
script
>
...
...
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